Tuesday, January 20, 2015

Besotted Is UP and OUT

I did it. We did it. My friends and I worked together to make a game. Besotted is done, and now it's time to work on other things. You can play it and download it here: http://freebeardgames.itch.io/besotted

Thank you to everyone who has been following along with me while this game and FIST CHAMPION were being worked on. I am not ready to back to FC quite yet, but I have already started working on some smaller ideas and at least one other project with a few friends. I look forward to talking about my projects more in the very near future.

Please play Besotted. I know that it isn't a perfect game, but it's the first FreeBeard game. If it made you laugh a couple of times then I am happy. If you really liked it, please think about the donate button on the page site. Making a game, even a simple one takes a lot of time. I look forward to sharing more projects soon.

Stay Tuned.

Monday, January 05, 2015

Happy New Year, I'm Sick, Godot.

First and foremost: Happy New year to everyone. I sincerely hope that you enjoyed any and all time that you had to celebrate holidays with friends and loved ones. I know I did. Besotted still stands at near complete and I will finish it very soon, and then move on to more projects.

Did you have a New Years resolution? Mine was to stop worrying about making finished looking games and start just making small mechanics projects that I can finish quickly to make better projects later.

I am sick right now with a bit of a sniffle. AKA: my nose is both a clogged mess and a leaky faucet. It's pretty gross. I hope that I get over this before I go back to work on Wednesday, because I hate calling out. Food service is kind of weird about making consumables while sick... I guess.

Godot. What is Godot? Godot is a multi-platform game engine that I discovered the other day that is similar in style to the Unity development environment, but is different in a few key areas that you may find interesting.

1. It is available for Linux as well as Windows and OS X.
2. The development environment is based around the idea of using instanced nodes instead of prefabs.
3. Godot is completely free.

Now, Godot is not nearly as feature rich as a more mature product like Unity, but it is really worth checking out. I have been doing some tutorials, and the node-based development is a pretty awesome concept. Since each node counts as it's own self-contained scene: Godot appears much more friendly than Unity for working with a team. I can work on a character as a scene and someone else could work on the game mechanics. The tutorials make it seem like even in complex projects, stitching all components together would be a simple process. I am seriously considering making something in this environment. Check it out at godotengine.org!

So yeah, what were your New Years Resolutions? And if you're interested in game engines: check out Godot and tell me what you think.

See you next week.