Monday, March 24, 2014

Chilling With A Cold

This sickness may have weakened my immune system, but but not my pun-lust. I am really not sure if any cold could. Illness can, however, slow down progress on FIST CHAMPION. I've been trying to work all day, and all I really have to show for it is one mildly bitchin' Stage Select screen that is a total riff on my love for the NES era of gaming.
It looks less impressive without anything animating on top of it, but trust me: this sucker is going to flicker with all sorts of goodness when you see it in game.

This week I also finally overcame my old Scripting nemesis: the LERP. A LERP is a function inside of Unity that allows an object to Interpolate between two states. For example: it can make a cube move across the screen over a span of time, or make the color of a light transition smoothly from red to green at the push of a button. The LERP was a thorn in my side while working on Adventure Quest, and it became a nuisance here as well. I finally figured out what the problem was, though. Rather than calling a variable that holds the position of the object I am trying to move, I should actually be calling the object itself so that the position information can update over the course of the LERP. Sorry if that doesn't make sense, but I promise you i can now make objects randomly move across screens like drunk people leaving a bar after last call.

Speaking of drunk people, I am afraid that this cold medicine has left me a little wiggly; I'm sorry if this post has made less sense than they normally do. If it actually made more sense: I don't know what to tell you, because I'm not about to pick up drinking Day-Quil as a writing aid.

Until Next Week...

Tuesday, March 18, 2014

Let's Get Funky

Can I just say that sitting down and organizing a loose schedule for what I want has really helped to get this game moving for me? It's much easier now to look objectively at what I need to do and convince myself to not put so much effort into one spot when there is really a lot of work to be done everywhere. There is this week and all of next week left in order to put together something to let people interact with. Until then: I'll just leave this here...



See you next week!

Monday, March 10, 2014

BACK TO WORK

Sorry for the week of silence. I had written a whole post, but it was really just me padding out the minimal amount of work I had done while handling life events. I just went through a move at my house, and that meant clearing the whole place out and then unpacking it again. We're still not done unpacking.

Anyway, I had wanted to show off some art for this update, but that will have to wait until a slightly later post. I have yet to locate my stylus from where I packed it, and I didn't want to just show off more pencil sketches. I have, however been using this time for various other things that are not drawing related! My game now has a partially functioning menu system, and two generic dudes that shimmy sham when buttons are pressed! Good times.

Right Now the gameplay area is a sloppy mess...


But it does serve it's purpose for what I need. I also thought maybe people would like to just has a glimpse at what I have been staring at.

My buddy Tyler Woods is a pretty cool guy, and he makes some awesome music. You should check out his Bandcamp Page if you don't believe me. My personal favorite album is Beep Boops. I listen to his stuff a lot while I'm working on FIST CHAMPION. It got me thinking, actually. About how his music pumps me up, and that my game is all about that kind of thumping and pumping adrenaline vibe... So I asked Tyler to make some music for my game. AND HE DID.

If everything keeps moving, and the project stays on schedule, you might be able to hear some of it very soon. While playing a very early version of my game. I'm shooting to have something playable by the end of this month. Wish me luck!