I want to make a game on my own, but I have to pull back scope a lot. Since I cant seem to let the Zelda aesthetic go: I will make a little game that revolves around some of those mechanics. I still want to have a story, but I don't think having an overworld is really essential. I think I can come up with a really strong game using a HUB type of home base like I've seen other games use; kind of like in Braid or The End of Time in Chrono Trigger.
I've been thinking about this seriously for a few days now, and this is what I've come up with.
I need a character, a few types of enemies, dungeons, bosses, at least one support character, menus, music, SFX, and a plot. For this type of game: saving is also important. I'll read up on how to do that immediately.
What I currently have working:
- Camera Movement
- Character Movement
- Character Basic Attack
- A Basic Enemy
- A Basic Boss
- A Working Door/Teleporter System
- A Basic Key System
- Basic Health
- Some rooms
All of these things are in place, and far from complete. But it's enough to build a simple dungeon out of. You can play where I am at as of today at this link: Itch.io.
There's a lot of work to be done still, but I think I'm just going to keep moving forward.
There's a lot of work to be done still, but I think I'm just going to keep moving forward.
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