So I created a rubric!
This is something that I've had to do a few times in my life, but the version that I like the most was introduced to me in Rachel Rutherford's GAT 399 class at DigiPen. It is more free flowing than a timeline based rubric, and allows me to keep track of when I'm spending too much time in one area.
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If you've never seen this style of rubric before; let me tell you a little something about it. The columns are labeled F through A, and then T. F is nothing, where all projects begin. A is what I hope to achieve when I call this a released game. T is the dream: this is what I would want to happen if the stars aligned and everything just worked out perfectly. The colored bars are where I think I am right now. I keep them at red when I'm not very far along, yellow when I'm doing okay, and green when a section is nearing completion. There is currently nothing green. Let's work on that, shall we?
Next week! Next week, let's look at some artwork. I want to finally be at a point where I can show off some environment art and some character work. I'll see you then.
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