This is what the prototype looks like in Unity before I run the game. A pile of GUI text Elements and a few basic sprites.
Immediately after starting the game, the Time sets to 10 seconds and the scores set to 0. (I'm still thinking about if I even want visible counters in the final game.)
4 seconds left and it's a tied game!
The timer strikes zero and the player with the higher score wins! I know that this is all very primitive to look at, but believe me: as an artist, figuring out how to do this was a real boost to my day.
On top of my prototype, I've also started illustrating my first character for the game. His name is The Pugilist. Although there is a whole list of potential characters already lined up to be in this game, The Pugilist will be first, because his design is the most straightforward... and I have an affinity toward curly mustaches.
He is an old timey sort of fighter. The kind of fella you'd expect to see lifting comically large weights at a carnival or practicing calisthenics at the beach whilst waiting for his best lady. He's an old fashioned sort with a disposition towards winning.
This week:
- Wireframes for the menu systems
- Thumbnailing first stage
- Thumbnailing gameplay layout
- More control related scripting
- Playtesting!
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