Thumbs at pixel scale (64x128) |
It was important to me that beyond games like Zelda, the character also drew inspiration from the old Sierra adventure games that I loved as a child. This is just the boy version of the main character. I hope to spend some time in the near future working on the female iteration of the character. For now though, it is just nice to not be staring at a white block anymore.
Along with art I also spent time learning about sprite animation in Unity. It's been really more intuitive than I would have originally anticipated. I look forward to showing off what the game looks like in engine with the character.
This next week I'm back on scripting. Also, I want to finish up some modeling in my spare time. It's time for this game to start coming together.
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